class: left, bottom, title-slide .title[ # Game Developers’ Self-Directed Learning ] .subtitle[ ## to Navigate a Volatile Industry ] .author[ ### Bret Staudt Willet, Zhongyu Wang, & Jiabei Xu | Florida State University ] .date[ ### March 13, 2025 ] --- class: inverse, center, middle #
**View the slides:** [bretsw.com/sdl25](https://bretsw.com/sdl25/) --- class: inverse, center, middle #
[Preprint paper available](sdl25-preprint.pdf) --- class: inverse, center, middle #
<br><br> Introduction --- #
A Volatile Industry <img src="img/game-controller.png" width="600px" style="display: block; margin: auto;" /> -- Changes in the video game industry: -- - Repeating rounds of layoffs -- - Shifting market interest to genres like dating simulators and role-playing games (RPGs) -- - Emerging technologies (AR, VR, AI) --- #
Workplace Learning <img src="img/bored-dev.png" width="680px" style="display: block; margin: auto;" /> -- Corporate training and mandated professional development can't keep up -- and struggles to engage learners --
80% of workplace learning is informal (Yeo, 2008) --- class: inverse, center, middle #
<br><br> Framework --- #
Self-Directed Learning <img src="img/learning.png" width="680px" style="display: block; margin: auto;" /> -- **Autonomy** -- **\+** -- **Intentionality** --- #
Context-Aware Self-Teaching <img src="img/context-aware.png" width="480px" style="display: block; margin: auto;" /> -- 1.
Performance Objective -- 2.
Starting Context -- 3.
Exploration and Practice -- 4.
Maintenance of Difficulty Level -- 5.
Supplementing with External Guides -- 6.
Evaluation --- class: inverse, center, middle #
<br><br> Purpose --- #
Purpose <img src="img/game-dev.png" width="680px" style="display: block; margin: auto;" /> -- **To explore how game developers engage in SDL to acquire and enhance their professional skills:** -- - RQ1. **What reasons** prompt game developers to engage in SDL? -- - RQ2. How do game developers **navigate challenges** they face during SDL? --- class: inverse, center, middle #
<br><br> Method --- #
Method: Design <img src="img/interview.jpg" width="720px" style="display: block; margin: auto;" /> ### Qualitative Interview Study --- #
Method: Participants | Name | Sector | Role | Experience | Training | |---------------|----------|----------------------------|----------------------|----------| | Adele | Industry | Producer, Director | 1–3 years | Yes | | Creative Cat | Academia | Game Developer | 4-6 years | Yes | | Daniel | Industry | Level Designer | More than 10 years | Yes | | Dorothy | Industry | Automation, UX | 4-6 years | Yes | | Helen | Industry | Gameplay Engineer | More than 10 years | Yes | | Lily | Academia | Game Developer | Less than 1 year | No | | Mana | Industry | Writer, Director | 1–3 years | No | | Mango Badger | Industry | Writer, Narrative Designer | 1–3 years | No | | Ryan | Academia | Game Developer | 7-10 years | No | | Scorpion | Industry | Composer, Music Designer | More than 10 years | Yes | | Sean | Industry | Game Executive | More than 10 years | No | --- #
Method: Data Collection <img src="img/interview.jpg" width="720px" style="display: block; margin: auto;" /> ### One-hour, semi-structured interviews --- #
Method: Data Analysis <img src="img/themes.png" width="720px" style="display: block; margin: auto;" /> ### Thematic Analysis (Braun & Clarke, 2022) --- class: inverse, center, middle #
<br><br> Results --- #
Results: Themes | Research Question | Theme | Subthemes | |-------------------------------------------------------------|---------------------|----------------------------------| | RQ1. What reasons prompt game developers to engage in SDL? | External Motivations| Social Factors, <br>Process Factors, <br>Financial Factors | | | Internal Motivations| Curiosity, <br>Openness, <br>Excellence | | RQ2. How do game developers navigate challenges they face during SDL? | Processes | Trial-and-Error, <br>Self-Evaluation | | | Supports | Social Supports, <br>Workplace Supports, <br>Tools | --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> **RQ1. What reasons prompt game developers to engage in SDL?** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Social Factors --
"I need this function, and I've had this request from a stakeholder... that kind of drives you to want to find out how to do it." **~Ryan** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Social Factors
"I want to do right by people, to do my part, so that they can do their part, and we can all look at this thing at the end and be like, wow, I was part of that." **~Mana** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Process Factors --
"How can I get to my end goal with as least friction as possible without bothering people in the interim?" **~Dorothy** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Process Factors
"That writer mentality of you want to be part of this conversation that's already been going on for a long, long time." **~Adele** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Financial Factors -- **Scorpion:** A stable job during a recession provided the foundation to explore their interests in a sustainable way --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Financial Factors **Dorothy:** Personal realities such as a hidden disability meant that SDL for game development was essential for survival --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Curiosity --
"The key to art is curiosity." **~Scorpion** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Curiosity **Dorothy:** Paired curiosity with empathy—a curiosity of what life and experiences are like for other people --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Openness --
"I guess I just pull from the source of curiosity and knowledge to create something that I think feels and sounds good." **~Scorpion** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Openness
"I felt like I could learn a lot from working with 3D people, working with 2D people, working with a writer, working with composers, working with sound effects, voice actors." **~Adele** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Excellence --
"The internal motivation is that I want to do well at whatever I’m doing." **~Mana** --- #
Results: RQ1 <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Excellence
"I wanted to make a game just because I wanted to have a shared experience with my friends. As they play along and experience a story that I created, we’d enjoy it together." **~Adele** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> **RQ2. How do game developers navigate challenges they face during SDL?** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Processes: Trial-and-Error --
"Past hurdles I’ve overcome mediate how outside the box I can think." **~Ryan** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Processes: Trial-and-Error **Daniel:** Systematic approach: Google
YouTube tutorials
Friends
Community-created resources --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Processes: Self-Evaluation --
"Through these last years, I have a lot of projects that are kind of midway through. So now my objective is to finish up that work using these new tools." **~Daniel** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Processes: Self-Evaluation
"Thinking that even what you’re good at, you’re the best at, is one of the worst mentalities I think a person could get into." **~Mana** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Social Supports -- **Scorpion:** Importance of social networks for creating opportunities and opening up possibilities --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Social Supports
"I feel like because of the nature of remote work, people are not really available in the way that they would like to be available." **~Daniel** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Workplace Supports -- **Scorpion:** Benefited from the job experiences and transferable skills gained from a past job --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Workplace Supports **Adele and Mana:** The makeup and culture of their indie team was a workplace support in itself --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Tools --
"The technology and the application get conflated a lot." **~Dorothy** --- #
Results: RQ2 <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Tools
"It's even before necessarily knowing what you need to do, just sort of immersing yourselves into those spaces so that you're casually absorbing information even if you don't need it yet." **~Mana** --- class: inverse, center, middle #
<br><br> Discussion --- #
Discussion <img src="img/context-aware.png" width="600px" style="display: block; margin: auto;" /> -- **External themes:** McCartney et al.’s (2016) research on computing students’ SDL -- - "I Just Had to Make It Work" -- - "Making Up Projects so I Can Learn" -- - "I Don’t Want to Let Them Down" --- #
Discussion <img src="img/context-aware.png" width="600px" style="display: block; margin: auto;" /> **Internal themes:** (McCartney et al., 2016) -- - "I Love to Learn" -- - "I Want to Grow" -- - "I Was Afraid I’d Look Like a Fool" --- #
Discussion <img src="img/context-aware.png" width="600px" style="display: block; margin: auto;" /> Different types of learning happen in different career stages as the need for and focus of learning changes in the stages. --- #
Discussion <img src="img/context-aware.png" width="600px" style="display: block; margin: auto;" /> AI holds possibilities and perils for SDL - Concerns about consent, transparency, and ethical implications --- class: inverse, center, middle #
<br><br> Implications --- #
Implications <img src="img/character-builder.png" width="720px" style="display: block; margin: auto;" /> -- 1. SDL can help enhance game developers’ professional growth and resilience -- 2. SDL can help maintain a versatile and up-to-date skill set -- 3. SDL can help foster a culture of innovation and collaboration --- class: inverse, center, middle #
<br><br> Limitations & <br> Future Research --- #
Limitations <img src="img/tune.png" width="720px" style="display: block; margin: auto;" /> -- - Mostly academic and indie game spaces
Sample more from large studios -- - Snapshot self-reported data
Longitudinal and unobtrusive methods --- class: inverse, center, middle #
<br><br> Conclusion --- #
A Volatile Industry <img src="img/game-controller.png" width="600px" style="display: block; margin: auto;" /> -- **SDL for navigating changes in the video game industry:** -- - Self-teach how to use emerging technologies -- - Keep up with and adapt to changing market interests -- - Endure repeated rounds of layoffs --- class: inverse, center, middle #
<br><br> Questions **What would you like to know more about?** <hr> <br><br><br><br> **Bret Staudt Willet | Zhongyu Wang | Jiabei Xu** <br><br> Florida State University
[bret.staudtwillet@fsu.edu](mailto:bret.staudtwillet@fsu.edu) |
[bretsw.com](https://bretsw.com/) |
[GitHub](https://github.com/bretsw/)