class: left, bottom, title-slide .title[ # Game Developers Leveling Up ] .subtitle[ ## New Insights into Self-Directed Learning ] .author[ ### Bret Staudt Willet, Zhongyu Wang, & Jiabei Xu | Florida State University ] .date[ ### October 23, 2025 ] --- class: inverse, center, middle #
**View the slides:** [bretsw.com/aect25-sdl](https://bretsw.com/aect25-sdl/) --- class: inverse, center, middle #
<br><br> Introduction --- #
A Volatile Industry <img src="img/game-controller.png" width="600px" style="display: block; margin: auto;" /> -- Changes in the video game industry: -- - Repeating rounds of layoffs -- - Shifting market interest to genres like dating simulators and role-playing games (RPGs) -- - Emerging technologies (AR, VR, AI) --- #
Workplace Learning <img src="img/bored-dev.png" width="680px" style="display: block; margin: auto;" /> -- Corporate training and mandated professional development can't keep up -- and struggles to engage learners --
80% of workplace learning is informal (Yeo, 2008) --- class: inverse, center, middle #
<br><br> Framework --- #
Self-Directed Learning <img src="img/learning.png" width="680px" style="display: block; margin: auto;" /> -- **Intentionality** -- **\+** -- **Autonomy** --- #
Self-Directed Learning <img src="img/learning.png" width="680px" style="display: block; margin: auto;" /> Intentionality
**Designer** **\+** Autonomy
**Agent** --- #
Context-Aware Self-Teaching <img src="img/context-aware.png" width="600px" style="display: block; margin: auto;" /> ### As Designer & Agent: **SPA** -- 1. **Start:**
Goal +
Context -- 2. **Practice:**
Exploration +
Supports -- 3. **Assess:**
Maintenance of Difficulty Level +
Evaluation --- class: inverse, center, middle #
<br><br> Purpose --- #
Purpose <img src="img/game-dev.png" width="680px" style="display: block; margin: auto;" /> -- **To explore how game developers engage in SDL to acquire and enhance their professional skills:** -- - RQ1. **What reasons** prompt game developers to engage in SDL? -- - RQ2. How do game developers **navigate challenges** they face during SDL? --- class: inverse, center, middle #
<br><br> Method --- #
Method: Design <img src="img/interview.jpg" width="720px" style="display: block; margin: auto;" /> ### Exploratory Qualitative Study | One-on-one interviews --- #
Method: Participants (*n* = 12) | Name | Sector | Role | Experience | Training | |---------------|----------|----------------------------|----------------------|----------| | Adele | Industry | Producer, Director | 1–3 years | Yes | | Creative Cat | Academia | Game Developer | 4-6 years | Yes | | Daniel | Industry | Level Designer | > 10 years | Yes | | Dorothy | Industry | Automation, UX | 4-6 years | Yes | | Elena | Industry | Localization Producer | 7-10 years | No | | Helen | Industry | Gameplay Engineer | > 10 years | Yes | | Lily | Academia | Game Developer | < 1 year | No | | Mana | Industry | Writer, Director | 1–3 years | No | | Mango Badger | Industry | Narrative Designer | 1–3 years | No | | Ryan | Academia | Game Developer | 7-10 years | No | | Scorpion | Industry | Composer | > 10 years | Yes | | Sean | Industry | Game Executive | > 10 years | No | --- class: inverse, center, middle #
<br><br> Results --- #
Results: Themes | Research Question | Theme | Subthemes | |-------------------------------------------------------------|---------------------|----------------------------------| | RQ1. What reasons prompt game developers to engage in SDL? | External Motivations| Social Factors, <br>Process Factors, <br>Financial Factors | | | Internal Motivations| Curiosity, <br>Openness, <br>Excellence | | RQ2. How do game developers navigate challenges they face during SDL? | Processes | Trial-and-Error, <br>Self-Evaluation | | | Supports | Social Supports, <br>Workplace Supports, <br>Tools | --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> **RQ1. What reasons prompt game developers to engage in SDL?** --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Social Factors
"I want to do right by people, to do my part, so that they can do their part, and we can all look at this thing at the end and be like, wow, I was part of that." **~Mana** --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Process Factors
"How can I get to my end goal with as least friction as possible without bothering people in the interim?" **~Dorothy** --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### External Motivations: Financial Factors **Scorpion:** A stable job during a recession provided the foundation to explore their interests in a sustainable way --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Curiosity
"The key to art is curiosity." **~Scorpion** --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Openness
"I felt like I could learn a lot from working with 3D people, working with 2D people, working with a writer, working with composers, working with sound effects, voice actors." **~Adele** --- #
Results: RQ1 (Start) <img src="img/hikers-peak.png" width="680px" style="display: block; margin: auto;" /> ### Internal Motivations: Excellence
"The internal motivation is that I want to do well at whatever I’m doing." **~Mana** --- #
Results: RQ2 (Practice) <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> **RQ2. How do game developers navigate challenges they face during SDL?** --- #
Results: RQ2 (Practice) <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Processes: Trial-and-Error
"It's even before necessarily knowing what you need to do, just sort of immersing yourselves into those spaces so that you're casually absorbing information even if you don't need it yet." **~Mana** --- #
Results: RQ2 (Practice) <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Processes: Trial-and-Error
"Past hurdles I’ve overcome mediate how outside the box I can think." **~Ryan** --- #
Results: RQ2 (Practice) <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Supports: Workplace Supports **Adele and Mana:** The makeup and culture of their indie team was a workplace support in itself --- #
Results: RQ2 (Assess) <img src="img/hikers-steep.png" width="680px" style="display: block; margin: auto;" /> ### Self-Evaluation
"Through these last years, I have a lot of projects that are kind of midway through. So now my objective is to finish up that work using these new tools." **~Daniel** --- class: inverse, center, middle #
<br><br> Implications --- #
Implications <img src="img/game-controller.png" width="720px" style="display: block; margin: auto;" /> -- 1. SDL can help enhance game developers’ professional growth and resilience -- 2. SDL can help maintain a versatile and up-to-date skill set -- 3. SDL can help foster a culture of innovation and collaboration --- #
Implications <img src="img/context-aware.png" width="600px" style="display: block; margin: auto;" /> ### Context-Aware Self-Teaching 1. **Start:**
Goal +
Context 2. **Practice:**
Exploration +
Supports 3. **Assess:**
Maintenance of Difficulty Level +
Evaluation --- class: inverse, center, middle #
<br><br> Questions **What would you like to know more about?** <hr> <br><br><br><br> **Bret Staudt Willet | Zhongyu Wang | Jiabei Xu** <br><br> Florida State University
[bret.staudtwillet@fsu.edu](mailto:bret.staudtwillet@fsu.edu) |
[bretsw.com](https://bretsw.com/) |
[GitHub](https://github.com/bretsw/)